Jump to the platform underneath the wire at the end. Try to jump around the lights on the airborne plane. " The Gunboat Graveyard" - Skip some of the platforms when you get to the part with the lake and the floating boat pieces at the beginning. You will get hit, but the Lucky Charm will prevent you from dying. Jump up to the lanterns and make your way to the end like normal, jumping over the booby-trapped floor. Use the barrel until you get to the part with the ladder. " A Cunning Disguise" - Enter the level with 99 coins and collect one more coin after starting the sprint to give yourself a Lucky Charm.The glass blocking the conveyor belt at the end of the level can be destroyed with the Mine power-up, which can also be pretty useful. Next, at the conveyor belt, jump from the first corner to the top one. " The Fire Down Below" - When you reach the first barrel, jump on the gray tip and then jump on the gears.This is easier with the Slow Motion Jump power-up. " High Class Heist" - At the lights that shine partially on the water and partially on the wall, jump around them.When you get to the laser jump area, stay on the ground. " Into the Machine" - Try covering more distance when jumping." A Stealthy Approach" - When you reach the locked gate at the beginning of the level, use the yellow rope to climb the hill, and skip the lights.It should definitely be noted that tripping any security systems will speed up the countdown. Rolling over any straight or downhill smooth surface is faster than running. The Master Thief Sprints are easier to complete if you have the Electrified Roll move. If Sly has Lucky Charm with him (either standard or gold) when the Master Thief Sprints starts, the Lucky Charm will disappear instantly, but can obtain a Lucky Charm if Sly collect 100 coins during the challenge. However, in the digital version, the commentaries are available. In the disc version of The Sly Collection, the commentaries have been removed, though the sprints are still available to do. If all the Master Thief Sprints are completed, then the player unlocks the "Making of Sly Cooper" and "Commercials and Outtakes" movies. When completed successfully, the player can once again return to the level to hear the bonus Designer's Commentary. If the sprint is not completed in the amount of time, it can be restarted or the level can be exited. When touched, a timer will appear with the specified amount of time the level must be sprinted through before it runs out. Please enjoy our wines responsibly.Once the vault in a level is opened and the page of the Thievius Raccoonus is obtained, an hourglass will appear at the beginning of the level when returned to. Born from mischief, Cooper and Thief Wine celebrates doing things differently. For a devilishly good taste, keep this red wine blend stored at room temperature, and chill it before serving. This red blend wine's rich, bold taste beautifully complements beef, lamb, or poultry, so it's great with turkey and stuffing at Friendsgiving potlucks and other cozy autumn meals simply pour it into fall wine glasses for a festive treat. The bourbon barrel aging gives this wine soft tannins that deliver a full-bodied and lingering finish in each sip. This dark red wine garners its unique taste thanks to varietals found all across California's prime winegrowing regions. Crafted by Cellarmaster Jeff Kasavan, each taste of this California red wine gives way to aromatic hints of fruit and toasty vanilla. Merlot, syrah, zinfandel, petite sirah, and cabernet sauvignon collide in one bourbon barrel to create this dark and jammy wine, which features true bourbon flavor. Cooper and Thief Bourbon Barrel Aged Red Wine Blend is aged in bourbon whiskey barrels for three months, giving it a velvety mouthfeel with subtle heat.
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